﻿using UnityEngine;
using System.Collections.Generic;

namespace Superpow
{
    public class Utils
    {
        public static int GetLeaderboardScore()
        {
            return Prefs.UnlockedLevel;
        }

        public static GameLevel Load(int level)
        {
            return Resources.Load<GameLevel>("Level_" + level);
        }
    }
}